Use an image to set the Terrain. The grey levels will set the height of the Terrain.
Use an image to set the Terrain. The grey levels will set the height of the Terrain.
A Terrain based on the Julia Set.
A Terrain based on the Julia Set.
A Terrain based on the Mandelbrot Set.
A Terrain based on the Mandelbrot Set.
A pseudo-random gradiated terrain. Use the density to control the frequency of the generated landscape.
A pseudo-random gradiated terrain. Use the density to control the frequency of the generated landscape.
Bumps. Two of them.
Bumps. Two of them.
A beautiful mathematical function named after Norton Starr of Amherst College.
A beautiful mathematical function named after Norton Starr of Amherst College.
A black hole shape, with a sharply descending center.
A black hole shape, with a sharply descending center.
A ripple coming out from the center.
A ripple coming out from the center.
A simple grid, useful as a frame of reference. This is also the default for Terrains.
A simple grid, useful as a frame of reference. This is also the default for Terrains.
Use this menu to change an object's Surface. This Surface is the currently applied to the selected object.
Use this menu to change an object's Surface.
Use this menu to change an object's Surface.
Use this menu to change an object's Surface.
Brings up or puts away the selected View. View windows are not updated when they are not showing.
The selected View is currently showing.
Brings up or puts away the selected View. View windows are not updated when they are not showing.
The selected View is currently put away.
Use this menu to select the amount of time the World Time Marker advances when using the Snapshot command.
Test of time stuff
Select other open, but hidden, Scenes using this menu.
Select other open, but hidden, Scenes using this menu.
Select other open, but hidden, Scenes using this menu.
Dimmed because you have no Scenes open at this time.
Select other open, but hidden, Scenes using this menu.
Use this menu to set the frames per second when you animate. The higher the frame rate the more frames Infini-D will render for every second of animation.
Use this menu to set the frames per second when you animate. The higher the frame rate the more frames Infini-D will render for every second of animation.
Exports the View window as a TIFF file.
Exports the View window as a TIFF file.
Exports the View window as a PICT file.
Exports the View window as a PICT file.
Select the light for editing.
Select the light for editing.
Select the light for editing.
Select the light for editing.
Brings up or puts away the selected Camera. Camera View windows are not updated when they are not showing.
The selected Camera is currently showing.
Brings up or puts away the selected Camera. Camera View windows are not updated when they are not showing.
The selected Camera is currently put away.
Runs the animation from the Punch In marker to the Punch Out marker in the Sequencer. The Punch In/Punch Out markers are found in the track above the World Time Marker.
Runs the animation from the Punch In marker to the Punch Out marker in the Sequencer. The Punch In/Punch Out markers are found in the track above the World Time Marker.
Runs the animation from the Punch In marker to the Punch Out marker in the Sequencer. The Punch In/Punch Out markers are found in the track above the World Time Marker.
Runs the animation from the first Event to the last Event in the Sequencer.
Runs the animation from the first Event to the last Event in the Sequencer.
Runs the animation from the first Event to the last Event in the Sequencer.
Runs the animation from the current position of the World Time Marker to the last Event in the Sequencer.
Runs the animation from the current position of the World Time Marker to the last Event in the Sequencer.